Black Corridor, Red Rock Canyon, Nevada

Black Corridor, Red Rock Canyon, Nevada

Tuesday, October 26, 2010

Web Awareness

Resources

Bright, R.F., Dyck, M., & Adams, P. (2008). Cybertalk: online communication and social development of rural adolescents in Alberta. University of Lethbridge, Lethbridge, Alberta. Retrieved from http://cybertalk.ca/pdf/CT_Tech_Report.pdf. 
Media Awareness Network. (2010). Media education in Canada. Retrieved from http://www.media-awareness.ca/english/teachers/media_education/media_education_overview.cfm
Media Awareness Network. (2010). Media literacy. Retrieved from 
Media Awareness Network. (2010). Safe Passage. Retrieved from http://www.media-awareness.ca/english/teachers/wa_teachers/safe_passage_teachers/index.cfm.
Schrock, K. (Photographer). (2002). Webquests in our future: the teacher's role in cybersapce. [Web]. Retrieved from http://school.discoveryeducation.com/schrockguide/webquest/webquest.pdf.

Wednesday, October 13, 2010

The Seasons


Grade Level: 1

Subject: Science
Brief Description of Activity:
Students will go to the Sesame Street website where they will play “Seasons.”  In this game, students have to help Zoe clear the lawn depending on the season.  The link for the game is: 
Once students have played the game, they will understand that the seasons change and the process repeats itself.  Students may proceed to “Dressing Elmo for Fall,” where students have to provide Elmo with the appropriate fall clothing.

General Learner Outcome: 
1-6 Describe seasonal changes and interpret the effects of seasonal changes on living things.
Specific Learner Outcomes:
Describe the regular and predictable cycle of seasonal changes:
  • changes in sunlight
  • changes in weather

ICT Outcomes:
C.7.1.1   develop questions that reflect a personal information need
C.7.1.3   draw conclusions from organized information
F.3.1.1   demonstrate appropriate care of technology equipment
P.5.1.2   access hyper linked sites on an intranet or the Internet

Rationale for Computer Integration:
Computers allow students to interact directly with the learning material in an enjoyable setting. Typically, when students are using a computer to learn, they don’t realize they are learning.  Computers make learning fun!  Learning with a computer also allows students to work independently, but have constant feedback from the computer program they are using.

Reference Section:
Education Society. (1997-2010). 2learn.ca. Retrieved Oct. 12, 2010, from www.2learn.ca.
Primary Games, Inc. (2000-2010). Primary Games. Retrieved Oct. 13, 2010. from http://www.primarygames.com/seasons/seasons.htm.